DRAUGHTS COLUMN.
Any correspondent desiring to favor us with games is requested to send them written in five columns oi figures, or short games in four columns. Thiß facilitates the work of all parties concerned. Problems may be sent in on diagrams or the positions may be indicated by figures, as our solutions are.] All Solutions, Games, Problems, and Items, should be addressed to the Draughts Editor of the Oamaru Mail, Oamaru, who will be only too pleased to answer any question (in his power) relative to the game. Solutions will be published weekly. November 15, 1898. Problem No. 496. Position: Black men on 6, 14, k 27 White men on 22, k 15 19 White to move and win. Solution: 19-16 (1) 22-26 18-14 27-24 14-9 1418 c 16-19b 31-27 19-23 22-17 26-3 la 23-19 28-32 18-22 19-23 32-28 23-18 15-18 27-3 i 17-13 24-27 a If 26-30, then 19-23, etc., wins ; if 6-10, then 19-16, White wins. b 17-13, 26-31, 18-15, 27-23, 16-11, 31-27 11-7, 27-24, drawn c 27-31, 16-11, 31-26, 22-18, 14-23, 15-10, 6-15, 11-27, White wins. U) 15-11 16 20 23-26 26-30 19 23 6-9 27-3-2 17-21 25-29 28-32 11-16 19-23 20-16e 16-19 23-26 9-13 14-17 21-25 32-28 d 32-28 d 32-27,19-23, 27-25, 30-21, White wins, e If 22-18, 13-17 draws. Pboblem No. 499. (By R. Jordan, the Champion). BLACK.
WHITE. Position: Black men 10, 14, 16, 19, 23 White men 13, 21, 28, 30, 31 Black to play and draw. Problem No. 499. (By J. Lee, jun., in the Sydnsy Morning Herald.) A very nice little tit-bit, to be drawn. Cross-board players generally would miss the point. Try it. BL4CK.
WHITE. Position: Black man on 12, ks 13 and 23 White men 14, 18, 20, k 8 White to play, Black to draw. GAMES. (By A. Webster, Erie, Pa., from the North American Checker Board. " Cross." 11-15 9-13 a 10-14 18-22 29-25 23-18 26-23 23-18 17-13(1) 27-23 8-11 13-22 14-23 11-15 19-26 27-23 25-9 27-1S 9-6 30-23 4-8 1-5 7-10 2-9 25-22 23-19 29-25 24-20 d 13-6 6-10 9-14 5-14 15-19 8-11 21-25 18-9 21-17b 22-17 6-2 10-19 5-14 19-24 10-15e 22-25 25-30 22-17 25-22 18-14 2-6 f19.24 6-9 12-16 c 15-18 25-29 30-26 31-27 19-12 14-9g 32-27 Drawn. a Generally accepted as a losing move;
b This sacrifice has been extensively pub' lished as a sure win.
c As Mr Maize puts it in " Dispatch,' Game No. 744, note c: "A Roland for an' Oliver. Ihe prompt return of the gift forces a. draw and corrects Lee's Guide variation, ai 11th move, where 2-6 is played and White wins.
d The best move at this point, e Corrects "Dispatch" Game No. 744, where Maize's 2-7* as only move to draw, 2-7 permits a White win, as shown by R. Jenkins in 44 Dispatch Game No. 754 and others in various checker columns. f White ia a man up, but a draw must result, let White squirm as he may
(1) 9-5 a 14-10 6-10 17-22 12-3 22-26 19-24 22-18* 2-7* 24-20 5-1 28-19 5-9 20-16 3-JO 25-29 15-24 19-23 23-26* 30-25 l-5b 10-6 10-14 30-23 10-14 29-25 8-11 18-9 31-27 25-22 17-14 6-1 5-14 23-18 d 25-22 11-15 24-27 27-24 5-9 1-6 14-L7c 18-15 11-15 15-19 27-31 3-8 Drawn. (a) Mr Webster sent this draw in reply to a request from W. B. Mundelli for play proving 9-13 at 13 move of trunk, a safe draw. When Mr Webster wad in Pittsburg the •' Despatch " Draughts Editor suggested 9-5 as a probible win. Mr Webster replied, "I fail to see it, let Vvhite squirm ever so much Black always seems to obtain a sacrifice for a let out. Mr Webster proves 17-14 at (b) and 14-10 at (c) to be draws, (d) 23-19 or 22-18, 27-24 still forces the draw, Webster.
(g) Readers of this column will recognise this position as Mr J. A. Boreham's prize problem, and if the play following stands the test it will prove 9-13 to be a loser and solve the problem to which no correct solution was received. The prize offered for this problem will be put up for competition again when opportunity offers. 14-9j 1-6" 20-16 9-14 14-9 18-22 25-22 811 d 22-17 17-13 17-13 6-10 16-7 14-18 9-6 11-15 22-17(2) 2-11 17 13 13 27 9-5e 9-5 28-24 19-15 11-7 22-25;1) 17-13 19-28 11-16 3-10 5-1 5-1 10-19 15-11 6-15 25-29 13-17b 13-17 16-20 17-14 13-9 1-5 5-9 18-14 12-8 2{f-25 17-13 c 17-22 13-17 White wins.—Db Ed. O. M. (e) Mr Fleming plays 9-6 here which only draws. I think this move wins. (a) S-ll same as bar 1 at 12 move. (b) 2-7, 10-6, 13-17, 6-2, 7-11, 1-6, 17-14, then 2-7 or 6-10 White wins—Boreham. (cj 17-22, 20-16 White wins. (d) 2-7, 10-6, 15-18, 6-2, 7-10, 5-9, 13-6, 2 9, 18-23, 9-6, 10-14, 6-10, White wins— Boreham. (j) George Bruce shows a 'pretty draw here if 14-10 is played. 14 10, 11-15,"10-7, 2-11, 17-14, 18-22*, 14-10*, 22-25, 10-7, 3-10,. 12:3. 10-14, 37, *l9-23, 7-16, 15-18, 16-19; 23-27,' 32-23, 18-27,19-23. : _ 27-31, 28-24, 25-29, 24-19, 29-25, drawn.— G. Bruce • „ (1) , 8-11(3) 29-25 17-13f 22-25 h 19:23 5-1 6-10 1-5 14.17 28-24 22-25(4) 25-22 13-17 25-29 13-9 9-5 5-9 17-22 25-29 22-17 17-22 2-7 i-6 5-1 9-14 10-6 White wins. • f 2-7 also loses h If 22-17, 10-7 White wins (2) 2-7 7-10k 14-17 15-24 . 10-6 9-5 20-16 1-6 22-17 j 17-14 19-24 10-15
6-2: 5-1 28-19 16-11 j Nothing better, k 7-11 also loses. (3) 19-23 26-31 18-22 23-26 26-19 5-1 1-6 10-15 30-23 27-24 22-26 15-18 22-25 31-26 19-23 13-9 6-10 15-18 32-27 White wins.—Db. Ed. O.M. 4lf 15-18,13-19, 3-7,1-5, White wins; or if 3-7, then 1-6, White wins.
Permanent link to this item
Hononga pūmau ki tēnei tūemi
https://paperspast.natlib.govt.nz/newspapers/OAM18981115.2.31
Bibliographic details
Ngā taipitopito pukapuka
Oamaru Mail, Volume XXIII, Issue 7367, 15 November 1898, Page 4
Word count
Tapeke kupu
953DRAUGHTS COLUMN. Oamaru Mail, Volume XXIII, Issue 7367, 15 November 1898, Page 4
Using this item
Te whakamahi i tēnei tūemi
No known copyright (New Zealand)
To the best of the National Library of New Zealand’s knowledge, under New Zealand law, there is no copyright in this item in New Zealand.
You can copy this item, share it, and post it on a blog or website. It can be modified, remixed and built upon. It can be used commercially. If reproducing this item, it is helpful to include the source.
For further information please refer to the Copyright guide.
Log in